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Pixel Art Design

Pixel Art Grid Worksheet

Design your own sprites using classic pixel art grids! This is exactly how game artists designed characters on the Commodore 64 and early consoles.

How to Use

  1. On screen: Click cells to toggle them. Choose colors from the palette.
  2. On paper: Print this page and fill in squares with colored pencils or markers.

8x8 Grid -- Simple Sprites

Perfect for small items: coins, hearts, stars, projectiles. Classic Game Boy and NES sprites used this size.

8x8 Sprite

Color:

16x16 Grid -- Character Sprites

The standard for most 2D platformer characters. This is the size used for Mario, Mega Man, and most SNES-era sprites.

16x16 Character Sprite

Color:

Tips for Pixel Art

  • Start with silhouette -- draw the outline first, then fill in details
  • Use few colors -- classic sprites used 3-4 colors max. Constraints breed creativity!
  • Think about readability -- your sprite needs to be recognizable at game size
  • Animation trick -- design your idle pose first, then make copies and modify them slightly for walk/run frames

Color Reference

Classic console palettes were limited. Try designing with just these constraints:

SystemColors Available
Game Boy4 shades of green
NES54 colors (4 per sprite)
SNES256 colors (16 per sprite)
GDevelopUnlimited! But restraint makes better art

Printable Grids

For paper-based design, print this page. The grids below are optimized for printing:

Scale Reference: The Pixel Doubling Trick

Classic game consoles displayed pixels at different scales. Here's how pixel art scales:

Actual SizeDisplay ScaleUse Case
1x1 pixelTiny dotRaw data
2x2 pixelsSmallGame Boy screen
4x4 pixelsMediumComfortable on modern screens
8x8 pixelsLargeGreat for designing on paper