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Week 1 -- Foundations: Welcome to Game Design

Date: April 17, 2026 Arc: Foundations Guest: Brian Lowe (extended session -- up to 2 hours)

Brian introduces games from his own career to show how the medium evolved:

  • 720deg (1986, Midway) -- Early arcade: simple rules, pure skill, quarter-eating design.
  • Space Invaders Extreme (2008, Backbone) -- Classic 2D reimagined with modern game feel.
  • Sonic Generations (2011, Backbone/Sega) -- 2D and 3D in one game.
  • Five Nights at Freddy's: Security Breach (2021, Steel Wool) -- Modern 3D, atmosphere, tension.

"Here's what the designers were trying to make you feel. Here's what was hard about making it."

Brian Lowe -- What It's Like to Make Games (20 min)

  • What does a game producer actually do?
  • His path: SSI to Midway to Backbone to 2K/Firaxis to Steel Wool and beyond.
  • 69 shipped games -- what he learned from the ones that worked and the ones that didn't.
  • Advice: "The most important skill in game development is finishing."

Learn

  • What is a game? Rules, goals, challenge, feedback.
  • Deconstructing a game: mechanics vs. theme vs. aesthetics.
  • GDevelop tour: scenes, objects, behaviors, events, preview.
  • Where to find help: built-in tutorials, asset store, community wiki.

Key Vocabulary

TermDefinition
MechanicA rule or system the player interacts with (e.g., jumping, collecting coins)
ThemeThe story, setting, and visual style of a game
AestheticsThe emotional experience the game creates for the player
SceneA single screen or level in GDevelop
ObjectAnything you place in a scene (player, enemy, platform, background)
BehaviorPre-built logic you attach to an object (e.g., "Platform character")
EventAn if/then rule: "If [condition], then [action]"

Build

  • Open GDevelop. Create an account. Start the official platformer tutorial.
  • Goal: complete the first section -- a scene with a moving, jumping player character.
  • Instructor circulates to troubleshoot setup and account issues.

Play & Feedback

  • Try each other's tutorial projects.
  • Discussion: "What would you change to make this yours?"

Extended Session (30 min, optional)

  • More Q&A with Brian.
  • Explore the asset store or start customizing.

Resources & Further Reading

Stretch Goals

  • Customize the tutorial character's appearance.
  • Add a new platform or obstacle not in the tutorial.
  • Explore the GDevelop asset store and add a visual effect.