Week 8 -- Demo Day: Ship It!
Date: June 5, 2026 Guest: Brian Lowe (extended session -- up to 2 hours) Parents and siblings invited!
Featured Game: All of Them
Quick montage of every featured game from the course -- 720deg, Gunstar Heroes, Sonic & Knuckles, Rock Band 3, FNAF Security Breach, Ace Patrol, Rampage 2 -- as a reminder of the journey from arcade to 3D.
Schedule
Final Build & Export (30 min)
- Last bug fixes and polish on 2D game, 3D game, or both.
- Final web exports for the Grass Valley Arcade.
- Desktop exports for students pursuing Steam.
- Write/finalize game descriptions for the arcade page.
- Instructor verifies all games are exported and playable.
Arcade Mode (30 min)
- The Grass Valley Arcade goes live.
- All games open on screens around the room.
- Students, parents, and siblings rotate and play everything.
- Each station has the student's name, game title, and description.
Lightning Talks (15 min)
Each student: 1--2 minutes in front of the room.
- "What's your game about?"
- "What was the hardest problem you solved?"
- "What are you proudest of?"
Brian Lowe -- Closing Session (20 min)
- Plays 2--3 student games live on the projector, reacting as a real producer.
- Gives genuine feedback: what works, what's clever, what a studio would build on.
- "Here's what I see in your work that's exactly like the real industry."
- Career Q&A from students AND parents.
- Closing message: "You built and shipped two real games in eight weeks. That's not a school project -- that's game development."
Awards (10 min)
Voted on by the whole room -- students, parents, siblings, everyone:
- Best Story / World
- Best Game Feel
- Best 3D Environment
- Most Creative Mechanic
- Best Bug (celebrate the glitches!)
- People's Choice
After the Session
- Grass Valley Arcade link shared with all families.
- Students who want to pursue Steam publishing get a follow-up guide.
- Club info shared for anyone interested in a second session (fall 2026?).
Lightning Talk Template
Use this template to prepare your 1--2 minute presentation:
Hi, I'm [name] and my game is called [title].
It's a [2D/3D] game where you [one sentence about what the player does].
The hardest problem I solved was [one specific challenge].
I'm proudest of [one thing you're most happy with].
Play it at the Arcade!