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Game Design Document (GDD)

Every professional game starts with a design document. Fill this out before you start building!

The Basics

FieldYour Answer
Game Title
Designer
Date
2D or 3D?
Genre (platformer, puzzle, adventure, etc.)

The Elevator Pitch

Describe your game in 1-2 sentences. Imagine you have 30 seconds to explain it to someone:



Core Mechanic

What is the ONE thing the player does most? (jump, shoot, explore, solve puzzles, collect)


Player Goal

What is the player trying to accomplish?


Controls

ActionKey / Button
Move left
Move right
Jump / Move up
Crouch / Move down
Special action
Pause

Characters

Player Character

FieldDescription
Name
What do they look like?
What can they do? (abilities)
What's their weakness?

Sketch your character here (or on the Pixel Art Grid):

+---------------------------+
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+---------------------------+

Enemies (list up to 3)

EnemyWhat it doesHow to defeat it
1.
2.
3.

Levels / Areas

LevelNameThemeNew Element
1
2
3

Game Loop

How does the game flow? Fill in the blanks:

  1. Player starts at: _______________
  2. Player tries to: _______________
  3. If they succeed: _______________
  4. If they fail: _______________
  5. Game ends when: _______________

Art Style

What does your game look like? (circle or describe)

  • Pixel art (retro)
  • Cartoon / colorful
  • Realistic
  • Dark / spooky
  • Minimalist / clean
  • Other: _______________

Color palette (pick 3-5 main colors):

Color 1Color 2Color 3Color 4Color 5

Sound

ElementDescription
Music mood (energetic, chill, spooky)
Jump sound
Collect sound
Damage sound
Win sound

What Makes Your Game Special?

What's the ONE thing that makes your game different from every other game?