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Game Design Document (GDD)

Every professional game starts with a design document. Fill this out before you start building!

The Basics​

FieldYour Answer
Game Title
Designer
Date
2D or 3D?
Genre (platformer, puzzle, adventure, etc.)

The Elevator Pitch​

Describe your game in 1-2 sentences. Imagine you have 30 seconds to explain it to someone:



Core Mechanic​

What is the ONE thing the player does most? (jump, shoot, explore, solve puzzles, collect)


Player Goal​

What is the player trying to accomplish?


Controls​

ActionKey / Button
Move left
Move right
Jump / Move up
Crouch / Move down
Special action
Pause

Characters​

Player Character​

FieldDescription
Name
What do they look like?
What can they do? (abilities)
What's their weakness?

Sketch your character here (or on the Pixel Art Grid):

+---------------------------+
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+---------------------------+

Enemies (list up to 3)​

EnemyWhat it doesHow to defeat it
1.
2.
3.

Levels / Areas​

LevelNameThemeNew Element
1
2
3

Game Loop​

How does the game flow? Fill in the blanks:

  1. Player starts at: _______________
  2. Player tries to: _______________
  3. If they succeed: _______________
  4. If they fail: _______________
  5. Game ends when: _______________

Art Style​

What does your game look like? (circle or describe)

  • Pixel art (retro)
  • Cartoon / colorful
  • Realistic
  • Dark / spooky
  • Minimalist / clean
  • Other: _______________

Color palette (pick 3-5 main colors):

Color 1Color 2Color 3Color 4Color 5

Sound​

ElementDescription
Music mood (energetic, chill, spooky)
Jump sound
Collect sound
Damage sound
Win sound

What Makes Your Game Special?​

What's the ONE thing that makes your game different from every other game?