
Level Design Planner
Use this worksheet to plan your levels before building them in GDevelop. Good level designers sketch on paper first!
Part 1: Level Overview
Fill in the basics before you start drawing:
| Question | Your Answer |
|---|---|
| Level name | |
| 2D or 3D? | |
| What's the goal? (reach the exit? collect all coins? survive?) | |
| What's the mood? (fun, spooky, intense, peaceful) | |
| How long should it take? (30 sec? 1 min? 3 min?) | |
| What new mechanic or enemy appears? |
Part 2: Level Map (2D)
Sketch your 2D level on the grid below. Use these symbols:
| Symbol | Meaning |
|---|---|
| S | Start position |
| E | Exit / End |
| = | Platform |
| X | Hazard (spikes, lava) |
| M | Moving enemy (patrol) |
| C | Collectible (coin, gem) |
| K | Key |
| D | Locked door |
| ? | Secret / hidden area |
| ! | Checkpoint |
LEVEL NAME: ___________________________
1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Part 3: Floor Plan (3D)
For 3D levels, sketch a top-down floor plan. Label rooms, doors, and landmarks.
LEVEL NAME: ___________________________
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ROOM LIST:
1. _________________ (color/theme: _______________)
2. _________________ (color/theme: _______________)
3. _________________ (color/theme: _______________)
LANDMARKS:
- ___________________________
- ___________________________
- ___________________________
Part 4: Difficulty Curve
Plan how your level gets harder. Fill in each section:
| Section | What happens | Difficulty (1-5) |
|---|---|---|
| Opening (teach the mechanic) | ||
| Build-up (add challenge) | ||
| Rest point (safe checkpoint) | ||
| Escalation (combine mechanics) | ||
| Climax (hardest moment) | ||
| Reward (exit, treasure, story beat) |
Part 5: Playtesting Notes
After someone plays your level, record their feedback:
| Question | Player 1 | Player 2 |
|---|---|---|
| Where did you die? | ||
| Was it fair? | ||
| Where were you confused? | ||
| What was the most fun part? | ||
| What would you change? |