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Week 2 Practice Quiz -- Sprites, Movement & World Building


1. What is a sprite?

  • A. A type of soda
  • B. A 2D image used to represent a game object
  • C. A 3D model
  • D. A sound effect
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B. A 2D image used to represent a game object. Sprites can be static or animated.


2. What is a hitbox?

  • A. A box that displays the player's health
  • B. The visible outline of a sprite
  • C. The invisible collision shape used to detect when objects touch
  • D. A type of power-up
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C. The invisible collision shape. Hitboxes are often smaller than the visible sprite to make the game feel fair.


3. If your character feels "floaty" when jumping, which property should you increase?

  • A. Max speed
  • B. Gravity
  • C. Jump speed
  • D. Animation frames
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B. Gravity. Higher gravity pulls the player down faster, making jumps feel snappier and less floaty.


4. What is parallax scrolling?

  • A. When the screen scrolls left and right
  • B. Background layers moving at different speeds to create an illusion of depth
  • C. When the player moves faster than the camera
  • D. A type of sprite animation
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B. Background layers moving at different speeds. Distant objects move slowly, nearby objects move quickly -- just like looking out a car window.


5. What is "game feel"?

  • A. The emotions a game's story makes you feel
  • B. How responsive and satisfying a game's controls are
  • C. The texture of a game controller
  • D. How difficult a game is
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B. How responsive and satisfying a game's controls are. The same jump mechanic can feel floaty, snappy, or heavy depending on the numbers you choose for gravity, acceleration, and jump speed.


6. What is a tiled sprite good for?

  • A. Creating the player character
  • B. Making enemies
  • C. Repeating an image to fill an area, like ground or walls
  • D. Playing music
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C. Repeating an image to fill an area. Tiled sprites are perfect for ground, walls, and repeating patterns.


Bonus: Game Feel Experiment

Try these three different settings for your player and describe how each feels:

SettingGravityJump SpeedAccelerationHow does it feel?
Moon Walk400600200_________________
Super Snappy15009002000_________________
Ice Level800700100_________________